Create-A-Card Challenge
+6
Magichands
crazyninja3000
Cyberzilla
Yoko
LucienWolf
Sobia6464
10 posters
Page 4 of 5
Page 4 of 5 • 1, 2, 3, 4, 5
Re: Create-A-Card Challenge
I guess i probably shouldn't make my own card... xD
Edit: oops that went to a new page.
The newest card (crazyninja)
Cyberzilla
Edit: oops that went to a new page.
The newest card (crazyninja)
Cyberzilla
Cyberzilla- Global Moderator
- Posts : 206
Join date : 2011-02-11
Age : 29
Re: Create-A-Card Challenge
Cyberzilla wrote:I guess i probably shouldn't make my own card... xD
Edit: oops that went to a new page.
The newest card (crazyninja)
Cyberzilla
So I have to do my own card????
Cyberzilla
********(Machine/Effect, EARTH, 3000/1600)
You can Special Summon this monster by removing from play one "Cyber" monster on the field.
NC
Pot of Chronology.
crazyninja3000- Mod/CotW
- Posts : 270
Join date : 2011-01-26
Age : 33
Location : Soon to be Maryland
Re: Create-A-Card Challenge
Guys: please leave some room for creative licence in your card names. I've been waiting for you to stop naming cards after Captain Falcon.
Pot of Chronology
Quick-Play Spell
Activate only during your opponent's turn. Your opponent draws 1 card and skips the current Phase during their next turn.
Next: Icicle Fall
Pot of Chronology
Quick-Play Spell
Activate only during your opponent's turn. Your opponent draws 1 card and skips the current Phase during their next turn.
Next: Icicle Fall
Magichands- New Member
- Posts : 15
Join date : 2011-02-26
Age : 31
Re: Create-A-Card Challenge
Icicle Fall
Trap Card
Activate only when your opponent has 4 or more monsters on their side of the field. Remove from play all cards on the field until the End Phase.
NC: Copyright Infringement!
Trap Card
Activate only when your opponent has 4 or more monsters on their side of the field. Remove from play all cards on the field until the End Phase.
NC: Copyright Infringement!
crazyninja3000- Mod/CotW
- Posts : 270
Join date : 2011-01-26
Age : 33
Location : Soon to be Maryland
Re: Create-A-Card Challenge
crazyninja3000 wrote:Icicle Fall
Trap Card
Activate only when your opponent has 4 or more monsters on their side of the field. Remove from play all cards on the field until the End Phase.
NC: Copyright Infringement!
Copyright Infringement
Quick play spell card
Select one face up monster on your opponent’s side of the field and one monster you control. Your monsters level and name becomes the same as the selected monster, if both monster leave the field this turn draw one card.
NC: Magic Gate!
Yoshi777- Global Moderator
- Posts : 43
Join date : 2011-01-26
Location : Brighton
Re: Create-A-Card Challenge
Magic Gate!
Continuous Spell
During each of your standby phases, you and your opponent can return one Spell card from your respective Remove From Play zone to your hand.
N/C: Objection
Continuous Spell
During each of your standby phases, you and your opponent can return one Spell card from your respective Remove From Play zone to your hand.
N/C: Objection
Sobia6464- Mod/CotW
- Posts : 803
Join date : 2011-02-23
Age : 30
Location : NE Ohio
Re: Create-A-Card Challenge
Objection
Counter Trap
Activate when your opponent activates the effect of a continuous spell/trap card. Negate the spell/trap and destroy it.
The Land of Living Mists
Counter Trap
Activate when your opponent activates the effect of a continuous spell/trap card. Negate the spell/trap and destroy it.
The Land of Living Mists
Yoko- Standard Member
- Posts : 72
Join date : 2011-02-25
Age : 35
Re: Create-A-Card Challenge
The land of living mists
Pay 500 life points during each of your end phases or destroy this card. You can tribute 1 token you control to special summon 1 lv4 or lower monster from your deck.
Afterlife
Pay 500 life points during each of your end phases or destroy this card. You can tribute 1 token you control to special summon 1 lv4 or lower monster from your deck.
Afterlife
Cyberzilla- Global Moderator
- Posts : 206
Join date : 2011-02-11
Age : 29
Re: Create-A-Card Challenge
Afterlife
Trap
Activate when your monster is destroyed by battle and sent to the graveyard. Your opponent discards 1 card from their hand (They choose).
N/C: Book of Death
Trap
Activate when your monster is destroyed by battle and sent to the graveyard. Your opponent discards 1 card from their hand (They choose).
N/C: Book of Death
Sobia6464- Mod/CotW
- Posts : 803
Join date : 2011-02-23
Age : 30
Location : NE Ohio
Re: Create-A-Card Challenge
Book of Death
Quick-play Spell
Destroy 2 cards on the field to flip one monster on the field facedown. If you do not win by the End Phase, you lose.
Rulings: Destroying two cards is a cost, so it will occur regardless of negation.
N/C: Book of Holiness
Quick-play Spell
Destroy 2 cards on the field to flip one monster on the field facedown. If you do not win by the End Phase, you lose.
Rulings: Destroying two cards is a cost, so it will occur regardless of negation.
N/C: Book of Holiness
crazyninja3000- Mod/CotW
- Posts : 270
Join date : 2011-01-26
Age : 33
Location : Soon to be Maryland
Re: Create-A-Card Challenge
Book of Holiness
Send the top 5 cards of your deck to the graveyard to special summon as many flip effect monsters from your graveyard as possible.
Scrap Hydra
Send the top 5 cards of your deck to the graveyard to special summon as many flip effect monsters from your graveyard as possible.
Scrap Hydra
Cyberzilla- Global Moderator
- Posts : 206
Join date : 2011-02-11
Age : 29
Re: Create-A-Card Challenge
Scrap Hydra
***********
Machine/Effect/Synchro
1 "Scrap" Tuner + 2 or more "Scrap" non-Tuner monsters
When this monster is destroyed by battle, you may Special Summon this monster to the field and half its Attack. If this card is Special Summoned this way, you may Special Summon 2 "Scrap monsters that are Level 4 or less.
ATK/ 3300 DEF/ 2500
N/C: Sun of the Different Dimension
***********
Machine/Effect/Synchro
1 "Scrap" Tuner + 2 or more "Scrap" non-Tuner monsters
When this monster is destroyed by battle, you may Special Summon this monster to the field and half its Attack. If this card is Special Summoned this way, you may Special Summon 2 "Scrap monsters that are Level 4 or less.
ATK/ 3300 DEF/ 2500
N/C: Sun of the Different Dimension
Lonefire333- Mod/CotW
- Posts : 141
Join date : 2011-02-15
Re: Create-A-Card Challenge
Sun of the different dimension
Field spell
You can only activate this card if there is a face up "D.D.". Or "Dimensional" card or if Macro Cosmos is face up. A player can pay 3000 lp once while this card is face up to return all cards in their hand and that they control to the deck and special summon as many of their removed from play monsters as possible.
Temporal shift
Field spell
You can only activate this card if there is a face up "D.D.". Or "Dimensional" card or if Macro Cosmos is face up. A player can pay 3000 lp once while this card is face up to return all cards in their hand and that they control to the deck and special summon as many of their removed from play monsters as possible.
Temporal shift
Cyberzilla- Global Moderator
- Posts : 206
Join date : 2011-02-11
Age : 29
Re: Create-A-Card Challenge
Temporal Shift
Quickplay Spell
Pay 1000 Lifepoints, end the current Phase and your Opponent draws 1 card.
Tempest Elemental
Quickplay Spell
Pay 1000 Lifepoints, end the current Phase and your Opponent draws 1 card.
Tempest Elemental
Lonefire333- Mod/CotW
- Posts : 141
Join date : 2011-02-15
Re: Create-A-Card Challenge
Tempest Elemental
WIND/Spellcaster/Fusion/Effect
********
?/?
1 WIND-Attribute Monster + 1 WATER-Attribute monster
This monster cannot be special summoned except by Fusion Summon. This monster's attribute is also treated as WATER. This monster's ATK and DEF are equal to the total ATK of the fusion material monsters used for its fusion summon. Once per turn, you can discard 2 cards to return 1 card from the opponent's field to the top of the owner's deck.
N/C: Revolver of Fate
WIND/Spellcaster/Fusion/Effect
********
?/?
1 WIND-Attribute Monster + 1 WATER-Attribute monster
This monster cannot be special summoned except by Fusion Summon. This monster's attribute is also treated as WATER. This monster's ATK and DEF are equal to the total ATK of the fusion material monsters used for its fusion summon. Once per turn, you can discard 2 cards to return 1 card from the opponent's field to the top of the owner's deck.
N/C: Revolver of Fate
Yoko- Standard Member
- Posts : 72
Join date : 2011-02-25
Age : 35
Re: Create-A-Card Challenge
Revolver of Fate
Normal Spell
Roll a 6-sided die, and apply the appropriate effect:
1: Destroy 1 card on the field.
2: Your opponent selects 1 card on the field, destroy it.
3: Your opponent discards 1 card from his/her hand at random.
4. You discard 1 card from your hand at random.
5. Add 1 card from your deck to your hand.
6. Your opponent Adds 1 card from his/her deck to his/her hand.
Archangel Magnus
Normal Spell
Roll a 6-sided die, and apply the appropriate effect:
1: Destroy 1 card on the field.
2: Your opponent selects 1 card on the field, destroy it.
3: Your opponent discards 1 card from his/her hand at random.
4. You discard 1 card from your hand at random.
5. Add 1 card from your deck to your hand.
6. Your opponent Adds 1 card from his/her deck to his/her hand.
Archangel Magnus
LucienWolf- Mod/GFX/CotW
- Posts : 264
Join date : 2011-02-23
Age : 33
Location : Pennsylvania
Re: Create-A-Card Challenge
Archangel Magnus
*******
Fairy/Effect/Synchro
1 Tuner + 1 non-Tuner Fairy Monster
When this card is Synchro Summoned, you may Special Summon 1 Level 4 or lower Fairy Type Monster from your deck. This card gains 100 ATK for every Fairy Type Monster in your graveyard.
ATK/2500 DEF/1200
Raising Hell
*******
Fairy/Effect/Synchro
1 Tuner + 1 non-Tuner Fairy Monster
When this card is Synchro Summoned, you may Special Summon 1 Level 4 or lower Fairy Type Monster from your deck. This card gains 100 ATK for every Fairy Type Monster in your graveyard.
ATK/2500 DEF/1200
Raising Hell
Lonefire333- Mod/CotW
- Posts : 141
Join date : 2011-02-15
Re: Create-A-Card Challenge
Raising Hell
Trap Card
Activate only when your opponent declares an attack. Special summon as many remove from play FIRE monsters as possible in defense position. They are removed from the field at the end of the turn.
N/C: I Call Down Fire
Trap Card
Activate only when your opponent declares an attack. Special summon as many remove from play FIRE monsters as possible in defense position. They are removed from the field at the end of the turn.
N/C: I Call Down Fire
Sobia6464- Mod/CotW
- Posts : 803
Join date : 2011-02-23
Age : 30
Location : NE Ohio
Re: Create-A-Card Challenge
I Call Down Fire
Spell Card
Your opponent takes 500 damage for each FIRE Monster on the field.
N/C: Flameborn Felbeast
Spell Card
Your opponent takes 500 damage for each FIRE Monster on the field.
N/C: Flameborn Felbeast
Lonefire333- Mod/CotW
- Posts : 141
Join date : 2011-02-15
Re: Create-A-Card Challenge
Flameborn Felbeast
*******
DARK/Pyro/Effect
This card cannot be normal summoned or set. This card cannot be special summoned except by removing from play 2 or more Pyro-type monsters you control. When this monster is successfully special summoned, inflict damage to your opponent equal to the combined levels of all monsters removed from play for this monster's summon x400
2700/2000
N/C: Born from the Flames
*******
DARK/Pyro/Effect
This card cannot be normal summoned or set. This card cannot be special summoned except by removing from play 2 or more Pyro-type monsters you control. When this monster is successfully special summoned, inflict damage to your opponent equal to the combined levels of all monsters removed from play for this monster's summon x400
2700/2000
N/C: Born from the Flames
Yoko- Standard Member
- Posts : 72
Join date : 2011-02-25
Age : 35
Re: Create-A-Card Challenge
Yoko wrote:Flameborn Felbeast
*******
DARK/Pyro/Effect
This card cannot be normal summoned or set. This card cannot be special summoned except by removing from play 2 or more Pyro-type monsters you control. When this monster is successfully special summoned, inflict damage to your opponent equal to the combined levels of all monsters removed from play for this monster's summon x400
2700/2000
N/C: Born from the Flames
Born from the Flames
Quick play spell card
RFP fire monsters in your graveyard to special summon on monster from your deck with an equal level equal to the number of monster RFP by this effect. The monster summoned by this effect in uneffected by spell and trap cards this turn.
Next card: D.D. Fire Beast
Yoshi777- Global Moderator
- Posts : 43
Join date : 2011-01-26
Location : Brighton
Re: Create-A-Card Challenge
D.D. Fire Beast (FIRE)
****
1800 / 1500
Pyro / Effect
If this card is removed from play during your standby phase, you can summon it to the field in face-up attack position if you control a face up Fire Gate. This card can not be targeted by an opponent's effect.
N/C: Fire Gate
****
1800 / 1500
Pyro / Effect
If this card is removed from play during your standby phase, you can summon it to the field in face-up attack position if you control a face up Fire Gate. This card can not be targeted by an opponent's effect.
N/C: Fire Gate
Sobia6464- Mod/CotW
- Posts : 803
Join date : 2011-02-23
Age : 30
Location : NE Ohio
Re: Create-A-Card Challenge
I'm gonna redo D.D. Fire Beast
D.D. Fire Beast (FIRE)
****
Pyro/Effect
Once per turn, you may remove this card from play to inflict 500 Damage to your opponent for each card in their hand. This effect can be used during either player's turn. If this card was removed from play using this effect, Special Summon it during your Standby Phase.
Fire Gate
Continuous Spell
Once per turn, you may Special Summon 1 Pyro Type Monster that is removed from play. During each of your Draw Phases, pay 500 Lifepoints or destroy this card.
N/C: Mouth of Flames
D.D. Fire Beast (FIRE)
****
Pyro/Effect
Once per turn, you may remove this card from play to inflict 500 Damage to your opponent for each card in their hand. This effect can be used during either player's turn. If this card was removed from play using this effect, Special Summon it during your Standby Phase.
Fire Gate
Continuous Spell
Once per turn, you may Special Summon 1 Pyro Type Monster that is removed from play. During each of your Draw Phases, pay 500 Lifepoints or destroy this card.
N/C: Mouth of Flames
Lonefire333- Mod/CotW
- Posts : 141
Join date : 2011-02-15
Re: Create-A-Card Challenge
Mouth of Flames
Trap
Activate only when a FIRE monster you control is attacked. Destroy the attacking monster and deal damage equal to half of the destroyed monsters attack to your opponent.
N/C: Lake of Fire
Trap
Activate only when a FIRE monster you control is attacked. Destroy the attacking monster and deal damage equal to half of the destroyed monsters attack to your opponent.
N/C: Lake of Fire
Sobia6464- Mod/CotW
- Posts : 803
Join date : 2011-02-23
Age : 30
Location : NE Ohio
Re: Create-A-Card Challenge
Lake of fire
Field spell
All FIRE attribute monsters and PYRO type monsters gain 500 atk and def as long as this card is face up on the field, you can pay 1000 life points and destroy this card to add 1 FIRE attribute or PYRO type monster from your deck or graveyard to your hand.
N/C: Magma soldier
Field spell
All FIRE attribute monsters and PYRO type monsters gain 500 atk and def as long as this card is face up on the field, you can pay 1000 life points and destroy this card to add 1 FIRE attribute or PYRO type monster from your deck or graveyard to your hand.
N/C: Magma soldier
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