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Machiner Gadgets [TCG-ADV]

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Machiner Gadgets [TCG-ADV] Empty Machiner Gadgets [TCG-ADV]

Post by crazyninja3000 Sat Feb 12, 2011 9:04 am

3x Fortress
3x Gearframe
1x Peacekeeper
1x Force
2x Green
2x Red
2x Yellow
2x CyDra
1x Gale
1x PSZ
1x Reaper

2x Smashing
1x NoC
1x Dark Hole
1x Limiter
1x Reborn
1x Trunade
2x MST
1x POA

2x CED
2x BTH
2x D. Prison
1x Mirror
1x Judgment
1x Trap Stun
1x Seven Tools
1x Torrential

1x Scrap Dragon
1x Colossal Fighter
2x Stardust
1x Scrap Archfiend
1x Karakuri Shogun
3x BRD
1x Ancient Fairy Dragon
1x Goyo
1x Android
1x Catastor
2x Chimeratech Fortress

2x Breaker
2x Banisher
2x DDWL
2x Juju
2x Consecrated
1x Smashing
2x Trap Hole
1x Starlight
1x Pulling the Rug

Looking to fit in Kinetic Soldier and Lava Golem into the side.
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Machiner Gadgets [TCG-ADV] Empty Nice deck

Post by Cyberzilla Mon Feb 14, 2011 3:05 pm

I give it a 7/10 for tech and overall stability of the deck.
Generally, Machina should stick to around 18 monsters because of all the searchers, so i'd suggest dropping down to 18 monsters.
I used to tech PSZ for a while, but didn't find it to be good in machina, even with card trooper. However, It's pretty good still, so i'll leave it in for now. If you ever get PoD, take it out.
Main deck:
-1 Peacekeeper (personal pref, you could keep 1 in)
-2 Cydra (to side deck)
-1 NoC
-1 Trunade (aggro decks only)
-1 Trap Stun (same as trunade)
+1 Card trooper (good tech + combos with PSZ)
+1 Effect Veiler (pretty much a staple this format)
+1 Smashing Ground
+3 BoM
Side Deck:
-2 D.D. Warrior Lady
-2 Juju
-2 Consecrated
-1 Smashing
-1 PtR
+2 cyber dragon
+2 Lava Golem
+2 NoC
+2 Kinetic Soldier
Hope this helps you some
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Machiner Gadgets [TCG-ADV] Empty Re: Machiner Gadgets [TCG-ADV]

Post by crazyninja3000 Mon Feb 14, 2011 5:14 pm

Cyberzilla wrote:I give it a 7/10 for tech and overall stability of the deck.
Generally, Machina should stick to around 18 monsters because of all the searchers, so i'd suggest dropping down to 18 monsters.
I used to tech PSZ for a while, but didn't find it to be good in machina, even with card trooper. However, It's pretty good still, so i'll leave it in for now. If you ever get PoD, take it out.
Main deck:
-1 Peacekeeper (personal pref, you could keep 1 in)
-2 Cydra (to side deck)
-1 NoC
-1 Trunade (aggro decks only)
-1 Trap Stun (same as trunade)
+1 Card trooper (good tech + combos with PSZ)
+1 Effect Veiler (pretty much a staple this format)
+1 Smashing Ground
+3 BoM
Side Deck:
-2 D.D. Warrior Lady
-2 Juju
-2 Consecrated
-1 Smashing
-1 PtR
+2 cyber dragon
+2 Lava Golem
+2 NoC
+2 Kinetic Soldier
Hope this helps you some

I like most of these.

The only ones I disagree with though:

Card Trooper has never worked well. It might just be me, but I always mill the good stuff and never what I want.
Why are you wanting me to have 14 in my side deck?
Trunade and Trap Stun are for when I am going to make a big play.
Peacekeeper is working really well.
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Machiner Gadgets [TCG-ADV] Empty Yeah... Card trooper

Post by Cyberzilla Mon Feb 14, 2011 5:35 pm

Many people don't like him. Some possible substitutes are:
Leave peacekeeper in
Breaker
Tkro
Grandmole
Another effect veiler
Maxx "c"

Also, check the side deck changes again. I replaced 8 cards, there still should be 15. I want to fit puppet pLant and another veiler, but couldn't find room.
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Machiner Gadgets [TCG-ADV] Empty Re: Machiner Gadgets [TCG-ADV]

Post by crazyninja3000 Tue Feb 15, 2011 7:41 am

Cyberzilla wrote:Many people don't like him. Some possible substitutes are:
Leave peacekeeper in
Breaker
Tkro
Grandmole
Another effect veiler
Maxx "c"

Also, check the side deck changes again. I replaced 8 cards, there still should be 15. I want to fit puppet pLant and another veiler, but couldn't find room.

I might go with a Breaker.

-9+8=-1, not 0....
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Post by Cyberzilla Tue Feb 15, 2011 10:49 am

I'm counting, i only took out 8... LOL
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