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Create-A-Card Challenge

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Magichands
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Post by Sobia6464 Sun Feb 27, 2011 8:16 pm

X[ Konami...

N/C: Trial and Error
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Post by Cyberzilla Sun Feb 27, 2011 8:25 pm

Trial and Error
Equip spell
Equip to one monster you control. If you take damage from a battle involving that monster, destroy this card. If the equipped monster would be destroyed by battle, it is not destroyed. The equipped monster gains 500 atk each time you use this effect.

Impenetrable fortress
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Post by Sobia6464 Sun Feb 27, 2011 8:30 pm

Impenetrable Fortress
Trap Card
You can only activate this card when your opponent declares an attack and you control no monsters. Special summon one "Impenetrable Token" (DARK/Pyro ATK 0 / DEF 0) in defense position. The token can not be destroyed by battle.

N/C: Tie the Knot
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Post by Cyberzilla Sun Feb 27, 2011 8:48 pm

Tie the knot
Normal Trap card
Activate only when you control no other cards on the field and in your hand, and your opponents life points are 2000 or less. You win the game.
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Post by Cyberzilla Sun Feb 27, 2011 8:50 pm

Tie the knot
Normal Trap card
Activate only when you control no other cards on the field and in your hand, and your opponents life points are 2000 or less. You win the game.

Radioactive "C"
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Post by crazyninja3000 Mon Feb 28, 2011 7:54 am

Radioactive "C"

*** 300/2000

When your opponent Special Summons a monster, you can Special Summon this card from your hand. The monster your opponent Special Summoned loses 100 ATK per turn.

-editing post for name purposes-

N/C: Rightful Name
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Post by Magichands Mon Feb 28, 2011 8:40 am

You forgot to give a name. D:
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Post by crazyninja3000 Mon Feb 28, 2011 11:09 am

Magichands wrote:You forgot to give a name. D:

I guess someone edited it in...
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Post by LucienWolf Mon Feb 28, 2011 11:48 am

Rightful Name
Quick-Play Spell/Normal Trap W/e you feel is necessary.
You may activate this card when another card is using another card's name. Destroy that monster.

Poor Prisma I aimed it at you.....


N/c Onyx Lizard
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Post by crazyninja3000 Mon Feb 28, 2011 6:10 pm

Onyx Lizard

Trap Card

When you activate this card, Special Summon it in attack position(1800/900). When you deal damage with this card, your opponent sends one Spell/Trap card from their deck to the Graveyard.

Onyx Snake.
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Post by Sobia6464 Mon Feb 28, 2011 6:19 pm

Onyx Snake
Trap Card
Activate only when you control am "Onyx Lizard" card. Select one monster your opponent controls. Destroy it and deal damage to your opponent equal to the destroyed monsters attack.

N/C: Onyx Bird
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Post by Cyberzilla Mon Feb 28, 2011 6:30 pm

Onyx Bird
quickplay spell
Destroy 1 onyx lizard you control and all face-up monsters your opponent controls.

Onyx mine
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Post by Sobia6464 Mon Feb 28, 2011 6:33 pm

Onyx Mine
Spell Card
Return up to 2 "Onyx" cards from your Graveyard or remove from play zone to your hand.

N/C: Onyx Sword
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Post by Cyberzilla Mon Feb 28, 2011 6:42 pm

Onyx Sword
Equip spell
Equip to 1 "onyx" monster on your side of the field. Increase it's attack by 900. If this face-up card would be destroyed, set it face down in a spell and trap card zone instead.

Alchemy
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Post by Sobia6464 Mon Feb 28, 2011 6:52 pm

I think I figured out Invisitext for this site.

Alchemy
Spell Card
Activate only when you set a trap card. Flip over the trap card and activate its effect.

N/C: Invisible
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Post by Cyberzilla Mon Feb 28, 2011 7:02 pm

Sobia6464 wrote:I think I figured out Invisitext for this site.

Alchemy
Spell Card
Activate only when you set a trap card. Flip over the trap card and activate its effect.

N/C: Invisible

Invisible
Field spell card. A player can pay 1000 lp to negate the effect of a card that targets a monster.

Snowmageddon
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Post by crazyninja3000 Mon Feb 28, 2011 7:47 pm

Cyberzilla wrote:
Sobia6464 wrote:I think I figured out Invisitext for this site.

Alchemy
Spell Card
Activate only when you set a trap card. Flip over the trap card and activate its effect.

N/C: Invisible

Invisible
Field spell card. A player can pay 1000 lp to negate the effect of a card that targets a monster.

Snowmageddon

Snowmageddon

****** Water 0/3800

When this card is flipped face-up, destroy up to two monster your opponent controls.

Limitation
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Post by Sobia6464 Mon Feb 28, 2011 7:50 pm

Limitation
Trap Card
Activate only as chain link 3. Your opponent can not activate any spells/traps for the rest of this turn.

N/C: Falcon Pawnch (Yes seriously)
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Post by crazyninja3000 Mon Feb 28, 2011 7:51 pm

Sobia6464 wrote:Limitation
Trap Card
Activate only as chain link 3. Your opponent can not activate any spells/traps for the rest of this turn.

N/C: Falcon Pawnch (Yes seriously)

Falcon Punch

Normal Spell Card

Add one "Falcon" card to your hand, except for Falcon Punch.

Captain Falcon
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Post by Sobia6464 Mon Feb 28, 2011 8:12 pm

Captain Falcon
****
EARTH/Warrior
2000 ATK / 0 DEF
A great warrior capable of punching at a great velocity.

N/C: Falcon Flame
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Post by crazyninja3000 Mon Feb 28, 2011 8:20 pm

Sobia6464 wrote:Captain Falcon
****
EARTH/Warrior
2000 ATK / 0 DEF
A great warrior capable of punching at a great velocity.

N/C: Falcon Flame

Falcon Flame

Equip Spell Card

Equip only to a "Falcon" monster. It cannot be affected by Spell or Trap cards, except for this card.

Falcon's Minions.
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Post by Cyberzilla Mon Feb 28, 2011 9:16 pm

Falcon's Minions
Continuous Spell Card
When a card is returned from the field to the hand (except by this card's effect) while you control a "falcon" monster, special summon 1 "falcon token" atk 1000 def 1000 to your side of the field. You can tribute 1 "falcon token to return 1 card on your opponent's side of the field to their hand. Only 1 "Falcon's minions can be active at a time.
(yes this is for mist valley falcon)

Um.... Falcon fusion

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Post by crazyninja3000 Mon Feb 28, 2011 9:18 pm

Cyberzilla wrote:Falcon's Minions
Continuous Spell Card
When a card is returned from the field to the hand (except by this card's effect) while you control a "falcon" monster, special summon 1 "falcon token" atk 1000 def 1000 to your side of the field. You can tribute 1 "falcon token to return 1 card on your opponent's side of the field to their hand. Only 1 "Falcon's minions can be active at a time.
(yes this is for mist valley falcon)

Um.... Falcon fusion


Remove from play 2 "Falcon" monsters on your side of the field. Fusion summon one monster in your extra deck that uses those monsters as Fusion Material Monsters.

Falcon Ringleader
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Post by Cyberzilla Mon Feb 28, 2011 9:30 pm

crazyninja3000 wrote:
Cyberzilla wrote:Falcon's Minions
Continuous Spell Card
When a card is returned from the field to the hand (except by this card's effect) while you control a "falcon" monster, special summon 1 "falcon token" atk 1000 def 1000 to your side of the field. You can tribute 1 "falcon token to return 1 card on your opponent's side of the field to their hand. Only 1 "Falcon's minions can be active at a time.
(yes this is for mist valley falcon)

Um.... Falcon fusion


Remove from play 2 "Falcon" monsters on your side of the field. Fusion summon one monster in your extra deck that uses those monsters as Fusion Material Monsters.

Falcon Ringleader
********
Warrior/Fusion/Effect
1 Captain Falcon, and 1 Warrior or Winged-beast-type monster
3200/2500
When this card is removed from the field, special summon 1 removed from play "Falcon" monster.

Phoenixian Falcon
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Post by Cyberzilla Mon Feb 28, 2011 9:32 pm

Lol, my last card is kind of broken... If you used it for falcon fusion, it could summon itself...
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