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Create-A-Card Challenge

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Magichands
crazyninja3000
Cyberzilla
Yoko
LucienWolf
Sobia6464
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Post by Cyberzilla Thu Mar 03, 2011 6:46 pm

I guess i probably shouldn't make my own card... xD

Edit: oops that went to a new page.

The newest card (crazyninja)
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Post by crazyninja3000 Fri Mar 04, 2011 7:24 am

Cyberzilla wrote:I guess i probably shouldn't make my own card... xD

Edit: oops that went to a new page.

The newest card (crazyninja)
Cyberzilla

So I have to do my own card????

Cyberzilla

********(Machine/Effect, EARTH, 3000/1600)

You can Special Summon this monster by removing from play one "Cyber" monster on the field.

NC

Pot of Chronology.
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Post by Magichands Sun Mar 06, 2011 8:54 am

Guys: please leave some room for creative licence in your card names. I've been waiting for you to stop naming cards after Captain Falcon.

Pot of Chronology
Quick-Play Spell

Activate only during your opponent's turn. Your opponent draws 1 card and skips the current Phase during their next turn.

Next: Icicle Fall
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Post by crazyninja3000 Sun Mar 06, 2011 9:50 am

Icicle Fall

Trap Card

Activate only when your opponent has 4 or more monsters on their side of the field. Remove from play all cards on the field until the End Phase.

NC: Copyright Infringement!
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Post by Yoshi777 Sun Mar 06, 2011 11:30 am

crazyninja3000 wrote:Icicle Fall

Trap Card

Activate only when your opponent has 4 or more monsters on their side of the field. Remove from play all cards on the field until the End Phase.

NC: Copyright Infringement!

Copyright Infringement

Quick play spell card

Select one face up monster on your opponent’s side of the field and one monster you control. Your monsters level and name becomes the same as the selected monster, if both monster leave the field this turn draw one card.

NC: Magic Gate!
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Post by Sobia6464 Mon Mar 07, 2011 12:45 am

Magic Gate!
Continuous Spell
During each of your standby phases, you and your opponent can return one Spell card from your respective Remove From Play zone to your hand.

N/C: Objection
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Post by Yoko Mon Mar 07, 2011 1:16 am

Objection
Counter Trap

Activate when your opponent activates the effect of a continuous spell/trap card. Negate the spell/trap and destroy it.

The Land of Living Mists
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Post by Cyberzilla Mon Mar 07, 2011 2:47 am

The land of living mists
Pay 500 life points during each of your end phases or destroy this card. You can tribute 1 token you control to special summon 1 lv4 or lower monster from your deck.

Afterlife
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Post by Sobia6464 Mon Mar 07, 2011 7:40 am

Afterlife
Trap
Activate when your monster is destroyed by battle and sent to the graveyard. Your opponent discards 1 card from their hand (They choose).

N/C: Book of Death
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Post by crazyninja3000 Mon Mar 07, 2011 7:45 am

Book of Death

Quick-play Spell

Destroy 2 cards on the field to flip one monster on the field facedown. If you do not win by the End Phase, you lose.

Rulings: Destroying two cards is a cost, so it will occur regardless of negation.

N/C: Book of Holiness
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Post by Cyberzilla Mon Mar 07, 2011 10:33 am

Book of Holiness
Send the top 5 cards of your deck to the graveyard to special summon as many flip effect monsters from your graveyard as possible.

Scrap Hydra
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Post by Lonefire333 Wed Mar 09, 2011 10:25 pm

Scrap Hydra
***********
Machine/Effect/Synchro
1 "Scrap" Tuner + 2 or more "Scrap" non-Tuner monsters
When this monster is destroyed by battle, you may Special Summon this monster to the field and half its Attack. If this card is Special Summoned this way, you may Special Summon 2 "Scrap monsters that are Level 4 or less.
ATK/ 3300 DEF/ 2500

N/C: Sun of the Different Dimension
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Post by Cyberzilla Thu Mar 10, 2011 1:48 am

Sun of the different dimension
Field spell
You can only activate this card if there is a face up "D.D.". Or "Dimensional" card or if Macro Cosmos is face up. A player can pay 3000 lp once while this card is face up to return all cards in their hand and that they control to the deck and special summon as many of their removed from play monsters as possible.

Temporal shift
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Post by Lonefire333 Thu Mar 10, 2011 1:55 am

Temporal Shift
Quickplay Spell
Pay 1000 Lifepoints, end the current Phase and your Opponent draws 1 card.

Tempest Elemental
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Post by Yoko Sat Mar 12, 2011 7:15 pm

Tempest Elemental
WIND/Spellcaster/Fusion/Effect
********
?/?
1 WIND-Attribute Monster + 1 WATER-Attribute monster
This monster cannot be special summoned except by Fusion Summon. This monster's attribute is also treated as WATER. This monster's ATK and DEF are equal to the total ATK of the fusion material monsters used for its fusion summon. Once per turn, you can discard 2 cards to return 1 card from the opponent's field to the top of the owner's deck.

N/C: Revolver of Fate
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Post by LucienWolf Sun Mar 13, 2011 3:43 am

Revolver of Fate
Normal Spell

Roll a 6-sided die, and apply the appropriate effect:
1: Destroy 1 card on the field.
2: Your opponent selects 1 card on the field, destroy it.
3: Your opponent discards 1 card from his/her hand at random.
4. You discard 1 card from your hand at random.
5. Add 1 card from your deck to your hand.
6. Your opponent Adds 1 card from his/her deck to his/her hand.


Archangel Magnus
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Post by Lonefire333 Mon Mar 14, 2011 10:37 pm

Archangel Magnus
*******
Fairy/Effect/Synchro
1 Tuner + 1 non-Tuner Fairy Monster
When this card is Synchro Summoned, you may Special Summon 1 Level 4 or lower Fairy Type Monster from your deck. This card gains 100 ATK for every Fairy Type Monster in your graveyard.
ATK/2500 DEF/1200


Raising Hell
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Post by Sobia6464 Mon Mar 14, 2011 11:00 pm

Raising Hell
Trap Card
Activate only when your opponent declares an attack. Special summon as many remove from play FIRE monsters as possible in defense position. They are removed from the field at the end of the turn.

N/C: I Call Down Fire
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Post by Lonefire333 Mon Mar 14, 2011 11:14 pm

I Call Down Fire
Spell Card
Your opponent takes 500 damage for each FIRE Monster on the field.


N/C: Flameborn Felbeast
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Post by Yoko Tue Mar 15, 2011 2:37 am

Flameborn Felbeast
*******
DARK/Pyro/Effect
This card cannot be normal summoned or set. This card cannot be special summoned except by removing from play 2 or more Pyro-type monsters you control. When this monster is successfully special summoned, inflict damage to your opponent equal to the combined levels of all monsters removed from play for this monster's summon x400
2700/2000

N/C: Born from the Flames
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Post by Yoshi777 Tue Mar 15, 2011 5:37 am

Yoko wrote:Flameborn Felbeast
*******
DARK/Pyro/Effect
This card cannot be normal summoned or set. This card cannot be special summoned except by removing from play 2 or more Pyro-type monsters you control. When this monster is successfully special summoned, inflict damage to your opponent equal to the combined levels of all monsters removed from play for this monster's summon x400
2700/2000

N/C: Born from the Flames

Born from the Flames

Quick play spell card

RFP fire monsters in your graveyard to special summon on monster from your deck with an equal level equal to the number of monster RFP by this effect. The monster summoned by this effect in uneffected by spell and trap cards this turn.

Next card: D.D. Fire Beast
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Post by Sobia6464 Tue Mar 15, 2011 6:49 am

D.D. Fire Beast (FIRE)
****
1800 / 1500
Pyro / Effect
If this card is removed from play during your standby phase, you can summon it to the field in face-up attack position if you control a face up Fire Gate. This card can not be targeted by an opponent's effect.

N/C: Fire Gate
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Post by Lonefire333 Wed Mar 16, 2011 6:20 pm

I'm gonna redo D.D. Fire Beast

D.D. Fire Beast (FIRE)
****
Pyro/Effect
Once per turn, you may remove this card from play to inflict 500 Damage to your opponent for each card in their hand. This effect can be used during either player's turn. If this card was removed from play using this effect, Special Summon it during your Standby Phase.

Fire Gate
Continuous Spell
Once per turn, you may Special Summon 1 Pyro Type Monster that is removed from play. During each of your Draw Phases, pay 500 Lifepoints or destroy this card.


N/C: Mouth of Flames
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Post by Sobia6464 Wed Mar 16, 2011 8:51 pm

Mouth of Flames
Trap
Activate only when a FIRE monster you control is attacked. Destroy the attacking monster and deal damage equal to half of the destroyed monsters attack to your opponent.

N/C: Lake of Fire
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Post by The Yugioh PRO Wed Mar 16, 2011 9:17 pm

Lake of fire
Field spell

All FIRE attribute monsters and PYRO type monsters gain 500 atk and def as long as this card is face up on the field, you can pay 1000 life points and destroy this card to add 1 FIRE attribute or PYRO type monster from your deck or graveyard to your hand.


N/C: Magma soldier
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