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Create-A-Card Challenge

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Create-A-Card Challenge Empty Create-A-Card Challenge

Post by Sobia6464 Fri Feb 25, 2011 7:52 pm

Rules:
Follow CGC Rules
Have Fun
No bashing/flaming/Trolling
PG-13 Content only please
Make sure all posts are realistic
MAKE SURE TO TELL THE PERSON WHAT THE NEXT CARD THEY MUST POST IS GOING TO BE NAMED!

Advice; if you want a card to do something specific, mention it. This is a game based on a game after all. Most people aren't going to research everything involved with the cards' creation.

Here's how it works:

Person A makes a card and under it he/she tells the next person what the name of their card they will have to make and the person to make that card must use the name and follow the name as a guideline in order to give it an Appropriate effect. If the name your supposed to use is fairy princess do not post the effect like: take control of 1 of your opponents monsters and destroy it during the end phase. post all info (lvl, atk, def, type, attribute, type, effect, name, ect...). it can be a monster, spell or trap. make sure all effects are realistic (I.E. if they were a real card they would not be forbidden.)

Have fun.


Let us start with~

N/C: Fortune Lady Chaos
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Post by LucienWolf Fri Feb 25, 2011 10:47 pm

Fortune Lady Chaos
**** **** *
Dark/Spellcaster/Effect
?/?
This card can only be Special Summoned by removing 3 Face-Up Fortune Ladies you control. This card's ATK is equal to it's level * 400. During each of your Standby Phases, Increase this Card's Level by 1. This card is unaffected by the effects of effect monsters. When this card is removed from the field, your Opponent must Discard all Cards in his/her Hand.

N/C Backlash Soldier
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Post by Sobia6464 Fri Feb 25, 2011 10:52 pm

Backlash Soldier
****
FIRE/Pyro/Effect
2500 ATK / 0 DEF
When this card is destroyed, you lose 2,000 life points.

N/C: Kinetic Energy Wave
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Post by LucienWolf Sat Feb 26, 2011 1:37 am

Kinetic Energy Wave
Quick-Play Spell
Activate only while you have a face-up Thunder-Type Monster. Select 1 Thunder-Type Monster you control. It gains 1500 ATK until you next End Phase. Any Battle damage Inflicted the selected Monster is 0 during the turn you activate this card. If the Monster is destroyed by a card effect while this Effect is applied, Inflict 1500 Points of Damage to you. This damage cannot be redirect by any effect.

Light Storm
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Post by Sobia6464 Sat Feb 26, 2011 1:44 am

Light Storm
Trap Card
Activate when you control a face-up "LIGHT" Monster. Select and destroy 2 cards on the field. At the end phase, RFG all LIGHT monsters you control.

N/C: Harvesting
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Post by LucienWolf Sat Feb 26, 2011 2:53 am

Harvesting
Continuous Spell
Once per turn, Add 1 Level 4 or Lower Monster from your Deck to your Hand. At the End Phase, if this Card is in your Hand or on the Field, Destroy it.


Land of the Wild Beast
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Post by Sobia6464 Sat Feb 26, 2011 6:04 am

Land of the Wild Beast
Field Spell
All Beast and Beast-Warrior monsters you controll gain 1000 attack during your battle phase. All Beast and Beast-Warrior monsters you control loose 500 attack during every phase, except your battle phase.
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Post by Yoko Sat Feb 26, 2011 11:41 pm

You didn't post a card name... Sad

How's this one:
Azaeria, Queen of Dark World
Very Happy
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Post by Cyberzilla Sun Feb 27, 2011 12:18 am

Azaeria, Queen of Dark World
********
Fiend/effect
atk 2500 def 1500
When this card is discarded by a card effect and sent to the graveyard, special summon it in attack position to your opponents side of the field. When this card is special summoned this way, this card's controller must randomly discard 2 cards from their opponents hand. Their opponent then draws 1 card.

Machina Emperor


Last edited by Cyberzilla on Sun Feb 27, 2011 2:15 am; edited 1 time in total
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Post by LucienWolf Sun Feb 27, 2011 1:54 am

Machina Emperor
**** **** **
Earth/Machine/Synchro/Effect
1 "Machine-type" Tuner + 1 or more "Machina" monsters.

This Card cannot be Special Summon EXCEPT by Synchro Summon. While this Aard is in Attack position, any "Machina" monster that Attacks has it's ATK doubled. If a "Machina" monster has it's ATK doubled by this effect, it is Destroyed at the End Phase. When this Monster is removed from the field, add 2 "Machina" monsters destroyed by this effect, to your hand.

3400/2000


Legendary Horse


Last edited by LucienWolf on Sun Feb 27, 2011 2:58 am; edited 1 time in total
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Post by Cyberzilla Sun Feb 27, 2011 2:20 am

LucienWolf wrote:Machina Emperor
**** **** **
1 "Machine-type" Tuner + 1 or more "Machina" monsters.

This Card cannot be Special Summon EXCEPT by Synchro Summon. While this Aard is in Attack position, any "Machina" monster that Attacks has it's ATK doubled. If a "Machina" monster has it's ATK doubled by this effect, it is Destroyed at the End Phase. When this Monster is removed from the field, add 2 "Machina" monsters destroyed by this effect, to your hand.

3400/2000


Legendary Horse
I would love to have that card so much

Legendary Horse
*****
Beast/Union/Effect
atk 2000 def 2000
When this card is destroyed and sent to the graveyard, you can pay 1000 life points to equip a "Legendary Horse" card from your deck to an appropriate monster on the field. Once per turn, during your Main Phase, you can equip this card to a Warrior Type or Beast-Warrior Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While this card is equipped to a monster, that monster gains 1500 atk and cannot be targeted by effects. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

Edit: N/C
Keeper of Exodia
(lol, I'm too tired to come up with a good card name)
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Post by LucienWolf Sun Feb 27, 2011 3:01 am

Keeper of Exodia
****
Dark/Fiend/Effect
"Left Arm of the Forbidden One," "Right Arm of the Forbidden One," "Left Leg of the Forbidden One," "Right Leg of the Forbidden One," and "Exodia of the Forbidden One" cannot be discarded from the Hand.

200/2100

Heart of Exodia
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Post by Cyberzilla Sun Feb 27, 2011 3:09 am

Heart of Exodia
Continuous spell card
when you draw a "Forbidden One" card during your draw phase, you can pay 3000 life points to add 1 Forbidden One card from your deck to your hand. While this card is on the field, the effect of "Exodia the Forbidden One" is negated.

Symbiote
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Post by LucienWolf Sun Feb 27, 2011 3:35 am

Symbiote
*
Dark/Fiend/Effect
0/0
When this Monster is summoned, equip one face-up monster your opponent controls. This monster gains it's Attack, Defense, and Effects of the monster equipped to this card. When this card is removed from the field, return the equipped monster back to your opponent.

The Messenger of Chaos
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Post by Cyberzilla Sun Feb 27, 2011 3:42 pm

The Messenger of Chaos
*******
light/Spellcaster/effect
2500/2500
When your opponent declares a direct attack, you can discard this card and 1 Dark-attribute monster in you hand to negate the attack and destroy the attacking monster.

Chaos End Dragon
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Post by LucienWolf Sun Feb 27, 2011 5:52 pm

Chaos End Dragon
**** ****
DARK/Dragon/Synchro/Effect
1 "Dark" Tuner + 1 or more "Light" monsters.

While this card is on the field, it is also treated as LIGHT. You can remove 1 DARK monster and 1 LIGHT monster to destroy all monsters your opponent controls. If you use this effect, this card loses 500 ATK until the End Phase.

3000/1000

The Beginning
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Post by Cyberzilla Sun Feb 27, 2011 6:30 pm

The Beginning
Normal Spell
You must return all card you control on the field and in your hand to your deck to activate this card. Select 6 DARK monsters in your deck and send them to the Graveyard, then both players draw 1 card.

Psychic Disruptor
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Post by Sobia6464 Sun Feb 27, 2011 6:45 pm

Psychic Disruptor
Quick-Play Spell
Activate only when your opponent special summons a monster while you control 1 or more face-up Psychic Monster. Negate the special summon of the monster and destroy it. Your opponent can discard 1 tuner monster from their hand to negate the activation of this card.

N/C: Trap Drain
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Post by Cyberzilla Sun Feb 27, 2011 6:54 pm

Trap Drain
Continuous trap
Your opponents monsters lose 500 atk x the number of face up trap cards on the field while this card is face up on the field.

Forbidden Fruit
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Post by Sobia6464 Sun Feb 27, 2011 7:02 pm

Forbidden Fruit
Trap Card
Equip to a Plant type monster you control. It can attack directly this turn. It can not be destroyed by other effects.

N/C: Chaos Drain
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Post by Cyberzilla Sun Feb 27, 2011 7:14 pm

Chaos Drain
Continuous spell card
This card's effect is negated unless you have 5 or more monsters removed from play, and no cards in your graveyard. The effects of your opponent's monsters are negated.

Skill Boost
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Post by Sobia6464 Sun Feb 27, 2011 7:21 pm

Skill Boost
Equip Spell
Equip this to a normal monster. It gains the following effect. When this card battles a monster in defense position with lower defense points then this cards attack points, the difference is dealt to your opponents life points.

N/C: Gravity Flux
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Post by Cyberzilla Sun Feb 27, 2011 7:28 pm

Gravity Flux
Quickplay spell
You can only activate this card during the battle phase. Pay 2000 life points to activate this card. Return all face-up effect monsters to the deck. Then, change all other monsters to attack position.

N/C Singularity
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Post by Sobia6464 Sun Feb 27, 2011 8:09 pm

Singularity
Equip Spell
Equip only to a monster you control when you control only one monster. That monster can attack directly. You can not summon monsters while this card is face-up on the field.

N/C: Lone Wolf
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Post by Cyberzilla Sun Feb 27, 2011 8:14 pm

click-->Lone Wolf
I never expected that to happen
come up with a new one maybe?
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