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Create-A-Card Challenge

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Magichands
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Post by Sobia6464 Mon Feb 28, 2011 10:44 pm

Phoenixian Falcon
********
3500 ATK / 4000 DEF
DARK/Warrior/Effect
Once per turn, you can discard 4 cards from your hand to destroy all cards on the field besides this card.

N/C: Falcon Synch!

(see what I did thur? No Pawnch)
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Post by Cyberzilla Mon Feb 28, 2011 11:27 pm

Falcon Synch!
You must remove from play all cards in your hand and on your side of the field (including at least 3 "falcon" monsters to activate this card. Special summon 2 of your removed from play lv4 "falcon" monsters, and 1 of your removed from play tuner monster(s).

Falcon Deity
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Post by crazyninja3000 Tue Mar 01, 2011 9:36 am

Cyberzilla wrote:Falcon Synch!
You must remove from play all cards in your hand and on your side of the field (including at least 3 "falcon" monsters to activate this card. Special summon 2 of your removed from play lv4 "falcon" monsters, and 1 of your removed from play tuner monster(s).

Falcon Deity

Falcon Deity

***/Tuner, 1800/0

When a "Falcon" monster attacks or is attacked, you can discard this card from your hand to have that monster gain 700 ATK. If you control 3 or more "Falcon" monsters, you can remove one from play to Special Summon this card from your hand.


N/C: Falcon Kick!
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Post by Chiaki Tue Mar 01, 2011 10:40 am

Falcon Kick

Quick-Play Spell

Select 1 face-up Falcon Monster you control. It gains 800 attack points, and when this monster battles and destroys the battling monster, that monster is removed from the game instead of going to the graveyard.

(Normal Falcon gets run over by Cyber Dragon? What?!)

N/C Show Me Your Moves!
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Post by crazyninja3000 Tue Mar 01, 2011 10:48 am

Chiaki wrote:Falcon Kick

Quick-Play Spell

Select 1 face-up Falcon Monster you control. It gains 800 attack points, and when this monster battles and destroys the battling monster, that monster is removed from the game instead of going to the graveyard.

(Normal Falcon gets run over by Cyber Dragon? What?!)

N/C Show Me Your Moves!

Show Me Your Moves!

Trap Card

Activate only when your opponent declares an attack when you have a face-up "Falcon" monster. The monster attacking now has 0 ATK.

N/C

Admiral Hawk
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Post by Cyberzilla Tue Mar 01, 2011 1:08 pm

Admiral Hawk
***********
Warrior/Synchro/Effect
1 tuner monster and 2 or more "Falcon" monsters
When this card is synchro summoned, inflict 1000 damage to your opponent for each of your removed from play falcon cards. This card cannot attack the turn it is summoned.
3500/3000

Falcon Airstrike
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Post by crazyninja3000 Tue Mar 01, 2011 1:15 pm

Cyberzilla wrote:Admiral Hawk
***********
Warrior/Synchro/Effect
1 tuner monster and 2 or more "Falcon" monsters
When this card is synchro summoned, inflict 1000 damage to your opponent for each of your removed from play falcon cards. This card cannot attack the turn it is summoned.
3500/3000

Falcon Airstrike

Falcon Airstrike

Normal Spell Card

Remove from play 2 "Falcon" monsters you control, and inflict damage to your opponent equal to the total ATK of both monsters. During your opponent's next Standby Phase, Special Summon those monsters to your side of the field.


Blue Falcon
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Post by Cyberzilla Tue Mar 01, 2011 2:18 pm

Falcon Airstrike is really broken... probably around 4000 damage, plus resummon the monsters... lol

Blue Falcon
** (wind)
Winged-Beast/Union/Effect
The equipped monster gains 500 atk. If the equipped monster is removed from play, and this card would be destroyed, destroy 1 card on the field and add this card to your hand. Once per turn, during your Main Phase, you can equip this card to a "Falcon" monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

Falcon's Fury
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Post by Yoko Tue Mar 01, 2011 2:27 pm

Falcon's Fury
Spell
Activate only while you control a face-up "Falcon" monster. The selected monster gains 500 ATK and can attack all monsters your opponent controls once each. Destroy the selected monster at the end of the battle phase.

N/C: Neo-Flamvell Raptor
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Post by Cyberzilla Tue Mar 01, 2011 6:04 pm

Neo-Flamvell Raptor
***** (fire)
Winged-beast/tuner/effect
When a card is removed from your opponent's graveyard, special summon this card from your hand. Then, remove cards from the graveyard(s) equal to the number of "flamvell" monsters oter than this card on the field.
1600/200

Genex Ally Magma
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Post by Chiaki Wed Mar 02, 2011 11:32 am

Awh. You got out of the Falcon cards.

Genex Ally Magma

Level 3
Fire/Machine;Tuner
1000/1000

While this card is in the graveyard, you can remove it from play to deal 1000 points of damage to your opponent's life points.

N/C: Sword of the Six Samurai
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Post by crazyninja3000 Wed Mar 02, 2011 4:22 pm

Chiaki wrote:Awh. You got out of the Falcon cards.

Genex Ally Magma

Level 3
Fire/Machine;Tuner
1000/1000

While this card is in the graveyard, you can remove it from play to deal 1000 points of damage to your opponent's life points.

N/C: Sword of the Six Samurai

Don't worry, I'm going right back in Wink

Sword of the Six Samurai

Equip Spell Card

You can send this card you control to the Graveyard to add one "Six Samurai" card to your hand.

NC: Falcon's Flight
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Post by Cyberzilla Wed Mar 02, 2011 4:30 pm

Falcon's Flight
Quickplay spell
When a "Falcon" monster on your side of the field would be destroyed, return it to your hand, and then randomly discard one card from your opponent's hand.

Infernity Falcon
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Post by crazyninja3000 Wed Mar 02, 2011 5:19 pm

Cyberzilla wrote:Falcon's Flight
Quickplay spell
When a "Falcon" monster on your side of the field would be destroyed, return it to your hand, and then randomly discard one card from your opponent's hand.

Infernity Falcon

Infernity Falcon

* 1300/1800

While you have no cards in your hand, if you control three or more "Infernity" monsters, you can Special Summon this card from your deck. All Synchro monsters you control lose all their attack.

NC: Falcon, Creator of the Sky
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Post by Chiaki Wed Mar 02, 2011 5:28 pm

Falcon, Creator of the Sky
Level 10; Fire; Warrior/Effect
2700/2100

This card can be Special Summoned from your hand by removing 2 face-up Falcon monsters on your side of the field from play. Once per turn, you can Special Summon up to as many Falcon monsters from your graveyard as possible to your side of the field. Face-up Falcon monsters you control besides this card gain 800 Atk/def points.

N/C: Falcon Knee
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Post by Cyberzilla Wed Mar 02, 2011 6:11 pm

Falcon Knee
Continuous Spell card
If a "falcon" monster attacks a defense position monster, and the attacking monster's atk is higher than the def of the defense position monster, inflict the difference as battle damage to your opponents life points.

Falcon to the Fray
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Post by Sobia6464 Wed Mar 02, 2011 7:24 pm

Falcon to the Fray
Trap Card
If a "Falcon" monster you controlled was destroyed by an effect this turn, destroy all monsters your opponent controls.

N/C: Death by Falcon
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Post by Cyberzilla Wed Mar 02, 2011 7:33 pm

Death by Falcon
Continuous Trap
If a "Falcon" monster destroys a monster by battle, you can choose to remove the destroyed monster from play, or place it on the top or bottom of your opponent's deck.

Falcon's Fidelity
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Post by crazyninja3000 Thu Mar 03, 2011 8:34 am

Falcon's Fidelity

Normal Spell Card

Activate only if your opponent destroyed one "Falcon" monster you controlled last turn. Special Summon one "Falcon Token" to your side of the field. It has the same ATK, DEF, Level, Attribute, and effect of the monster destroyed.



Falcon's Deputy
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Post by Cyberzilla Thu Mar 03, 2011 9:00 am

Falcon's Deputy
****(earth)
Warrior/effect
1500/200
Once per turn, you can remove 1 "falcon" card in you graveyard from play to return 1 face-up card on the field to it's owner's hand.

Chimeratech transport Dragon
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Post by crazyninja3000 Thu Mar 03, 2011 4:23 pm

Chimeratech Transport Dragon

******* 2600/3000, Machine-type, Earth Attribute

1 "Cyber Dragon" + 2 "Gadget" monsters

This card can not be used as a Fusion Material Monster. Once per turn, remove from play one card in your deck. During the End Phase, add that card to your hand. When that card is removed from the field, remove that card from play for the rest of the duel.

NC

Gladiator Beast Drubick
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Post by Cyberzilla Thu Mar 03, 2011 6:21 pm

Gladiator Beast Drubick
*** (wind)
Beast-Warrior/Effect
2000/0
Destroy this card at the end of the turn that it is normal summoned or flipped face-up. At the end of the Battle Phase, if this card attacked or was attacked, you must return it to the Deck to Special Summon 2 "Gladiator Beast" monsters with different names from your Deck.

Jinzo - Unlimited
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Post by crazyninja3000 Thu Mar 03, 2011 6:27 pm

Jinzo - Unlimited

************(Dark)

Machine/Effect
3000/2400

Negate all Trap Cards your opponent plays. Your opponent can pay 8000 Life Points to negate the summon of this monster.

NC

Ninja Storm
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Post by Cyberzilla Thu Mar 03, 2011 6:34 pm

Ninja Storm
Quickplay spell
Destroy 1 "ninja" monster on the field. Then destroy 1 card your opponent controls, and return 1 card in their hand to the top of their deck.

Seppuku
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Post by crazyninja3000 Thu Mar 03, 2011 6:43 pm

Cyberzilla wrote:Ninja Storm
Quickplay spell
Destroy 1 "ninja" monster on the field. Then destroy 1 card your opponent controls, and return 1 card in their hand to the top of their deck.

Seppuku

Seppuku

Normal Spell Card

Destroy one monster you control. Then discard one card.

Cyberzilla
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