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LucienWolf's Six Sam's [TCG-ADV]

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Post by LucienWolf Sat Feb 26, 2011 1:52 am

2|Ston|Grandmaster of the Six Samurai
2|Ston|Great Shogun Shien
1|Tdgs|Hand of the Six Samurai
2|Stor|Kagemusha of the Six Samurai
2|Stor|Legendary Six Samurai - Kageki
3|Stor|Legendary Six Samurai - Kizan
2|Stor|Legendary Six Samurai - Mizuho
2|Stor|Legendary Six Samurai - Shinai
2|Ston|The Six Samurai - Irou

3|Stor|Shien's Smoke Signal
2|Anpr|Solidarity
1|Lod|Reinforcement of the Army
1|Sye|Dark Hole
1|Sd2|Giant Trunade
1|Sdj|Monster Reborn
1|Sovr|Gateway of the Six

3|Sd2|Compulsory Evacuation Device
2|Rgbt|Trap Stun
1|Mrd|Solemn Judgment
1|Psv|Ceasefire
3|Stor|Musakani Magatama
x2 Solemn Warning

3|Stor|Legendary Six Samurai - Shi En
20-10-10(M-S-T respectively)

Couple of changes to the line-up then you would probably usually see. Common Spell line-up
And I love the idea of Ceasefire.


Last edited by LucienWolf on Sat Feb 26, 2011 2:22 am; edited 1 time in total
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Post by Sobia6464 Sat Feb 26, 2011 2:03 am

WHAT??? No Cu Chulainn the Awakened???

lol in all seriousness, deck looks solid.
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Post by Chiaki Sat Feb 26, 2011 2:15 am

I see what you did here.

But I can't really offer any comments seeing as I have no idea what kind of hands you'll get...other than very monster heavy.

And saying you have Shi En is kind of strange as it is a Synch. We assume you run him in 3.

Still, Warnings would be nice.

You don't really need Yaichi since you run the Stuns and 3 Musakani. Two MST might be a better replacement.
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Post by LucienWolf Sat Feb 26, 2011 2:20 am

Oh.... I must edit quickly....

I forgot about the Synchro(cause it's the only one I listed)

And the Shi En, Shien lock is kind of welcoming. You may be right about the MST, however, considering that I have lots of s/t counters, I might as well throw in the Warning's instead.
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Post by Chiaki Sat Feb 26, 2011 2:25 am

Actually, there is no lock. How bad am I?

Shi En negates activation, and Shien requires it to resolve, or at least activate before negation, to kick in.

While it does not lock, per se, it does force your opponent to think about baiting Shi En negating, as they only get one chance if you decide to pass on his effect. It is also a great 2500 beatstick that can sac to save itself.
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Post by LucienWolf Sat Feb 26, 2011 2:42 am

Yes, but the key there is, do I decide to let it go or not. If I let it go, it might not hurt me too much. If I negate, It may hurt me cause then my opponent has 2nd glance.
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Post by Chiaki Sat Feb 26, 2011 2:46 am

Such a choice will ultimately depend on what you have as backup. I consider it an advantage because it both forces them to react to your field advantage, and waste a card if they have no other option to get Shi En off the field other than (now) wasting one more card.
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Post by LucienWolf Sat Feb 26, 2011 2:48 am

Well, the deck should be able to get a Shi En in turn one, the question is will I also have Grandmaster, and Shogun there to support him? I haven't playtested this build, cause I used to run 3 Shogun and 3 Grandmaster which was evil.
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Post by Chiaki Sat Feb 26, 2011 3:08 am

Chances are you'll have a Compulsory, though. o.O
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Post by LucienWolf Sat Feb 26, 2011 3:09 am

With Soliradity and Muskatani, they won't have much of a chance to run over any of my creatures.

Also, for the hell of it, if they use a trap, I can use Trap Stun, and then they don't gain their 2nd s/t
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Post by Chiaki Sat Feb 26, 2011 3:14 am

Just make sure you don't fall into trying to negate a Solemn. Shi En can't negate Counter traps.
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Post by LucienWolf Sat Feb 26, 2011 12:09 pm

I understand that, but Great Shogun Shien continuous ability will stop Solemn if he/she uses a trap to start.
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Post by Chiaki Sun Feb 27, 2011 7:17 am

I think you need to max out Kagemusha and Kageki. It will make Shi En appearances much more frequent.
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Post by Lonefire333 Mon Feb 28, 2011 2:25 am

i agree, 3 Kagemusha and 3 Kageki makes it much more consistent.
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